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Daichi Yamato
Swamp Bucket Swamp Bucket Empire
59
|
Posted - 2012.11.23 02:14:00 -
[1] - Quote
ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
61
|
Posted - 2012.11.24 02:07:00 -
[2] - Quote
when the new logi cruisers come out it wont take much skilling or isk to set up a bunch of logi pilots to follow u around and rep u once u start taking fire.
if ur costs are going up because of ganks, then increase ur prices and have ur customers foot the bill. thats what real corps do. ask urself: is it still worth it? if not, find another profession.
+1 mini freighters tho (ones with less tank and capacity) |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:00:00 -
[3] - Quote
its a pvp game, adapt or gtfo
epsilonion wrote: Now theres a mining frigate thats practically worthless thats coming in the next patch
lol wut? i think my head just exploded. its the biggest boost to WH and 0.0 mining there ever was. they are free ships that are near impossible to catch.
removing local from null will be the end to carebearing in null yes. now miners will actually have to work together with scouts and combat pilots in order to get the juiciest of ores. if u dnt like it, come back to hi-sec where u belong.
epsilonion wrote:yes I don't enjoy the game anymore as a miner/industry/manufacturer so I switched to ratting in annom's (null sec) and pvp and guess what I earn more isk doing that then I ever did mining high ends moving them to highsec and selling them.
suppose the industry/mining/building careers are a waste of time these days...
thats because so many ppl do it because its so safe. if mining were made more dangerous (like, if they took out local in null sec) only the most competitive miners would survive and ore prices would increase many times over.
like wise, ratting in null means ur always having to cloak up when bad guys come roaming. u'd be interrupted less in hi-sec and, along side loot and LP's, possibly make more isk if u have the indi skills to transform reprocessed loot into items. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:10:00 -
[4] - Quote
Lord Zim wrote:Daichi Yamato wrote:removing local from null will be the end to carebearing in null yes. now miners will actually have to work together with scouts and combat pilots in order to get the juiciest of ores. if u dnt like it, come back to hi-sec where u belong. You mean like literally everyone's done even before local's removed? Yes, we've figured that out, and so has the rest of the game's population. It's a large part of the reason why nullsec sucks these days (another reason is the sov system, but eh).
ha, well cheers. but ppl still solo mine in null, and mining still happens in WH's. so going back to the original point, how would removing local be a super nerf to mining? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:52:00 -
[5] - Quote
at the risk of derailing this thread...what the hell are u talking about?
epsilionion referred to the removal of local from null as if it was the end of all things null. yet mining still happens in WH's, u just shouldnt do it alone and without back up. Something that many miners have done solo in null thanks to the benefits of local.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 14:52:00 -
[6] - Quote
Keko Khaan wrote:[ Daichi wrote that "in eve even pvp pilots are idiots if they move bs's without scouting" and my post was answer to him. But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff.
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's.
lol that wasnt me!
there is another thread that asked about adding slots to freighters, and he got similar responses. cargo expanders on freighters will allow them to carry caps into high sec. putting a DC on a freighter is a ridiculous amount of tank. if slots were added to freighters these base stats would need to be nerfed so that a highly specialised (either fit for all capacity or all tank) could not exceed 1mil m3 capacity or so much tank that they'd be ungankable. such would be a massive nerf to freighters.
especially seeing as a DC has to be activated after every jump, an end to afk hauling
https://forums.eveonline.com/default.aspx?g=posts&m=2233308#post2233308 other thread (eve browser wont let me create link)
edit...trolled by eve forums and browser |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:21:00 -
[7] - Quote
Red Frog Rufen wrote:
tier 2 BS with the same guns, at the time: approx 150m (with premium), you needed 9-10 to gank a freighter. you got 72m back from insurance if you paid your premium.
u dnt get insurance pay outs when u've been bawssed by concord |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:37:00 -
[8] - Quote
Keko Khaan wrote:
Yea sorry looks like i messed up with quoting. It was guy called "ShahFluffers".
But to stuff you wrote. CCP could modify freighters so they cant fit cargoexpanders. DCU activation on other hand if im running some valuable stuff i might not wanna do it afk anyways. And if im running afk with empty cargo or something very low value. DC shouldnt matter. Atleast i wouldnt mind if i had to come back afk with empty freighter without dcu. I reckon it would only be problem for those that likes to move semi high value/high value stuff afk. That other thread had some good ideas aswell like passive hull resist mod. Maybe just ehp buff. Ive heard someone talking about creating power creep but tbh i cant see how that could happen with hauler that usually operates in hisec and dont have guns and cant fit modules. And it still would be gankable. Just give that much more ehp that gankers would need to bring like 5 more tier 3 bc for example.
in a game like eve, i believe the burden of responsibility lies with the hauler to reduce his cargo value in order to avoid ganking. increasing the ehp of freighters will just mean they bring more ships to gank with, and nothing has changed. things will just escalate.
likewise, extra gates around certain systems wont help much i dnt think. u can be tracked from jita and gank ships can set themselves up in ur path. when freighters are still getting ganked, ppl will come back to the forums and ask for more ehp and/or more gates.
scouts, logi and ecm ships. thats what u need |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:39:00 -
[9] - Quote
Keko Khaan wrote:Lord Zim wrote:
So I did some perusing through the eve-kill records. The first freighter I found was on page 32, it was a lowsec kill. The second was on page 42, a wormhole kill. The third, and also the first hisec kill, was on page 51. 4 dominixes, 1 typhoon, 1 talos, 1 armageddon, by brick squad (18 freighters in 28 days). Another lowsec on page 54, then another uedama kill on page 55, 3 talos 3 oracle 2 brutix, by goons (148 freighters in 28 days). Page 63, a lowsec freighter, and a niarja freighter (6 talos 1 oracle 1 brutix), goonswarm. Page 69, another uedama kill, 4 talos 3 brutix 1 catalyst. goonswarm. Page 80, another uedama kill, 4 talos 2 brutix 3 catalyst, goonswarm. Page 100, a niarja kill. 8 talos 1 oracle, ev0ke (a staggering 5 freighters killed in 28 days).
So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad.
I looked eve kill bit aswell. Only quickly peeked in to big kills tab and it says 11 freighters ganked during tuesday. 3 freighters ganked during wendsday. There was few low sec freighters aswell but i didnt count jump freighters. But what worries me most is that 2 first kills i checked had only 2 billion worth stuff in cargo. And this is problem here imho. If its worthwhile to gank 2bil freighters it nis too easy..
are u trolling? or do u think 2bil is actually a reasonable amount to carry? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:01:00 -
[10] - Quote
if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:29:00 -
[11] - Quote
Jaling Orion wrote:Crimeo Khamsi wrote:Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. Exactly. OR add another 300 million in the number of gankers required by having a logi ship or similar follow you around, and then carry not much more than 800 million, etc. Soo...what's the point of a freighter if you're only taking up 1/10th the cargo space because you're afraid of getting ganked? Am I missing something or should someone feel safe transporting a capital-class ship through hi-sec without the fear of loosing it to a few BC?
ur missing something. u shouldnt be safe in a titan in high sec. high sec is NOT safe, it is only 'relatively' safe to low and null sec.
and what kind of things do u carry? cause i fill my freighters and they only carry 600mil, if even that. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:48:00 -
[12] - Quote
a hulk costs 200mil, but takes only a couple of unskilled thrashers to gank.
the cost of the ship that is ganked is irrelevent. what matters is the value of what gankers can get from ur ship.
if ur carrying enough to make it worthwhile to gank then thats ur responsibility. no one is forcing u to carry that much, or items that valuable. its all on u.
bearing in mind that roughly half ur cargo is destroyed, gankers have to wait until ur carrying almost double the value of the ganking ships before they can break even. so if they are still making a profit, whos fault is that?
i'll admit, 40 catalysts doesnt cost much, and its an impressive show of organisation. that was just unlucky for the freighter. but a few logi and especially ecm against catalysts, might have made all the difference. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:55:00 -
[13] - Quote
i just had an lolgasm |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 23:16:00 -
[14] - Quote
Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
i did show u a bit of the math to show how it would work, but if ur going to be that ignorant then screw it. dnt do anything and continue to do what u do the way u do.
and btw, no talos does 3000dps. when ur this stubborn and narrow minded, im amazed uve lasted in eve this long. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:08:00 -
[15] - Quote
http://wiki.eveuniversity.org/CONCORD_Details
19 seconds...tho its not 100% consistent. and eve uni points to 19 seconds until the 'first felt action' of concord...so things can go on a little longer.
[Talos, Talos Ganker] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I
Hobgoblin II x5
it appears a talos like this can do 1640 dps and 6389 alpha...thats still not 3000dps and like ive said, u dnt have to rep faster than the incoming dps to save the freighter, just make it last long enough for concord to arrive
edit- this fit can manage 39k damage in 20 seconds, which is close to the kill u put up. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:10:00 -
[16] - Quote
Red Frog Rufen wrote:Lord Zim wrote:Red Frog Rufen wrote:Lord Zim: which part of my post in this page did you not get? You're claiming there's a huge need for a new freighter because the ganking is out of control. I'm pointing out just how small a fraction of the ships killed monthly and daily it takes before you're whining about how it's out of control. Don't like the stats? Tough noogies. what? where? I pointed out that there is now a new BC that give the gankers a new edge. then I asked if we, the poor freighters (haha), could get a new toy too.
u dnt need a new toy. u need logi |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:38:00 -
[17] - Quote
Red Frog Rufen wrote:
for your first affirmation, befaore t3 BC, there was about 1 or 2 frieghter gank per month.
for your second affirmation, of course that could help.
for your third, where do you dock in Niaja?
wheres the stats on ganking last year?
dock in next system. gankers will not regroup in the time it takes to warp to a system and then station, considering they cant undock for 15 minutes without being a global target. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 01:02:00 -
[18] - Quote
im not seeing a particular rise from those months to this month. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 01:29:00 -
[19] - Quote
i answered. 500mil or not much higher.
whatever the cost it takes to gank a freighter, then thats half of what u can take before the gankers can expect to break even. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 02:40:00 -
[20] - Quote
supply/demand
the hulk costs 200mil but can be ganked by a couple of thrashers
i cant even remember if it was in this thread or another, but ive already said, the cost of the ship and the cost to gank are independent.
just because a ship is expensive, like a hulk, doesnt mean it should be hard to gank. and just because a ship is cheap, doesnt mean it should be easy to gank. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:03:00 -
[21] - Quote
and logi, and scouts, and webs, and ecm and the choice to haul less per trip or use more freighters at once.
u've come straight to the forums before even trying any of these |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:23:00 -
[22] - Quote
cause fittable freighters would suck. we've been through this.
if u know exactly whats going to happen when u jump into system, why are u still going in? thats dumb
ur filling ur freighters with valuable cargo, valuable enough to make it profitable to gank, and then going into systems that u know are a hot spots for ganking with no scouts or escorts...u have no right to judge anyones intelligence |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:30:00 -
[23] - Quote
ive never loaded my freighter with enough to worry about uedema, so i have no idea...why dnt u set uedema to ur avoid list and see what comes up?
it may take longer, but at least u wont lose it all |
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